On The Edge — campaign and game UI work produced through Amuzo.

On The Edge is an organisation dedicated to protecting the world's most endangered species. Through Amuzo, they commissioned two mobile games — Angelshark: Sea Survival and Pangolin Rescue — designed to raise awareness of animals that rarely make the headlines.


Angelshark: Sea Survival

My scope across both titles was the full UI: every screen, menu, button, and icon the player interacts with. Once designs were signed off, I produced detailed mockups for the development team to build from, specified clearly enough that nothing was lost in translation between design and implementation.

Angelshark: Sea Survival puts the player in control of one of the world's rarest sharks, navigating the ocean and avoiding threats. The UI had to feel aquatic and immersive without becoming cluttered — every element needed to sit cleanly over gameplay footage without competing with it.

AngelShark app logo design
Angelshark gameplay screenshot
AngelShark app UI screen

Angelshark: Sea Survival — logo, gameplay, and UI screens.

AngelShark logo on dark background
AngelShark logo on light background

Angelshark logo — dark and light variants.

Interactive elements needed to communicate clearly at small sizes and during fast gameplay. The boost button went through four distinct states — default, warming up, ready, and expended — each signalling its current status to the player at a glance.

Boost button, default state Boost button, state 1 Boost button, state 2 Boost button, state 3

Boost button — four states designed for in-game interaction.

An in-game collectible system gives players a reason to replay. I designed ten shark trail effects — each one a distinct theme with its own colour language and visual character, from cosmic particle trails to elemental fire and water effects.

Cosmos trail Earth trail Electric trail Fire trail Ice trail Musical trail Nature trail Purple trail Red trail Water trail

Shark trail effects — ten collectible designs, each with a distinct theme and visual language.


Pangolin Rescue

Pangolin Rescue is an educational companion game targeting a younger audience. The tone shifted considerably from Angelshark — warmer colours, rounder shapes, a more forgiving visual language. The UI needed to guide players through puzzles and levels intuitively, without hand-holding through text.

Pangolin educational app logo

Pangolin Rescue — logo for the companion educational app.

Pangolin app main game screen
Pangolin app hint overlay screen
Pangolin app level complete screen
Pangolin app question screen
Pangolin app level select map screen
Pangolin app settings screen

Pangolin Rescue UI — all six core screens across gameplay, navigation, and settings.


What I took away

Working across two titles simultaneously — each with a different audience and visual tone — meant constantly context-switching between design languages without letting them bleed into each other. Producing handoff-ready assets for a development team, rather than just visual mockups for review, was a different discipline: precision mattered in a way it doesn't when the work stays in a design file.

Bibliography
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Role
UI Designer
Year
2024
Type
Industry Project
Software
Figma
Skills
UI Design
Illustration
Asset Production